include <stdio.h>

include <string.h>

include <windows.h>

include <stdlib.h>

include <conio.h>

include <time.h>

include <math.h>

include<iostream>

using namespace std;

#pragma warning(disable:4996)

#define de_lenth 5//蛇初始长度

#define Row_max 20//地图行

#define Line_max 30//地图列

char map[Row_max][Line_max];

int snake[Row_max][Line_max];

int Head_x = Line_max / 2;

int Head_y = Row_max / 2;

int Tail_x;

int Tail_y;

int Head_v = 5;//头部移动

int timen=5;//延时程度(蛇运动速度)

int food_x;

int food_y;

int score=0;//分数

char direct = 's';//蛇的运动方向

void Creatmap(char map[Row_max][Line_max]);

void Creatsnake(int snake[Row_max][Line_max]);

void Creatfood(char map[Row_max][Line_max], int snake[Row_max][Line_max]);

bool Judgewall(int Head_y, int Head_x);

void printmap(char map[Row_max][Line_max], int snake[Row_max][Line_max]);

void Late();

void Run(char map[Row_max][Line_max], int snake[Row_max][Line_max]);

void Movetail();

bool Eatfood(char map[Row_max][Line_max]);

void Result();

void Creatmap(char map[Row_max][Line_max]) {//画地图

for (int i = 0; i <= Line_max - 1; ++i){

map[Row_max - 1][i] = '#';

map[0][i] = '#';

}

for (int i = 1; i <= Row_max - 2; ++i) {

map[i][0] = '#';

map[i][Line_max - 1] = '#';

}

}

void Creatsnake(int snake[Row_max][Line_max]) {//画蛇

int n = de_lenth;

for (int i = Head_y; i >= Head_y - 5; --i) {

snake[i][Head_x] = n--;

if (i == Head_y - 5) {//给蛇尾巴赋位置

Tail_y = i;

Tail_x = Head_x;

}

}

}

void Creatfood(char map[Row_max][Line_max], int snake[Row_max][Line_max]) {//肯定减2啊傻逼

do{

food_x = rand() % (Line_max - 2) + 1;

food_y = rand() % (Row_max - 2) + 1;

} while (snake[food_y][food_x] != 0||map[food_y][food_x]=='#');

map[food_y][food_x] = '*';

}

bool Eatfood(char map[Row_max][Line_max]) {//判断是否吃到食物

if (map[Head_y][Head_x] == '*'){

map[Head_y][Head_x] = ' ';

return true;

}

else return false;

}

bool Judgewall(int Head_y,int Head_x) {//判断是否撞墙

if (Head_x == 0 || Head_x == Line_max - 1 || Head_y == 0 || Head_y == Row_max - 1)

return false;

else return true;

}

void printmap(char map[Row_max][Line_max], int snake[Row_max][Line_max]) {

for (int i = 0; i <= Row_max-1; ++i) {

for (int j = 0; j <= Line_max-1; ++j) {

//地图和蛇一起打印

if (snake[i][j] == 0)cout << map[i][j];

else {

if (snake[i][j] == Head_v)cout << "Q";

else cout << "*";

}

}

cout << endl;

}

}

void Movetail() {//移动尾巴

if (snake[Tail_y][Tail_x] + 1 == snake[Tail_y + 1][Tail_x]) {

snake[Tail_y][Tail_x] = 0;

++Tail_y;

}

else if (snake[Tail_y][Tail_x] + 1 == snake[Tail_y - 1][Tail_x]) {

snake[Tail_y][Tail_x] = 0;

--Tail_y;

}

else if (snake[Tail_y][Tail_x] + 1 == snake[Tail_y][Tail_x + 1]) {

snake[Tail_y][Tail_x] = 0;

++Tail_x;

}

else {

snake[Tail_y][Tail_x] = 0;

--Tail_x;

}

}

void Result() {

system("cls");

cout << "Game Over!" << endl;

cout << "Your score is " << score * 10 << " !" << endl << "Press any key to exit!" << endl;

getch();

}

void Run(char map[Row_max][Line_max], int snake[Row_max][Line_max]) {//蛇的移动

/*

上 -32 0xffffffe0 72 H

下 -32 0xffffffe0 80 P

左 -32 0xffffffe0 75 K

右 -32 0xffffffe0 77 M

*/

//方向键为组合键

char ch, sh;

while (1) {

if (Judgewall(Head_y,Head_x)) {

if (kbhit()) {//kbhit()函数判断键盘是否敲击,头文件"conio.h"

ch=getch();

if (ch == -32) {

sh=getch();

if (direct == 'a') {

if (sh == 'M')continue;

}

else if (direct == 'd') {

if (sh == 'K')continue;

}

else if (direct == 'w') {

if (sh == 'P')continue;

}

else {

if (sh == 'H')continue;

}

//转头

switch (sh) {

case'H':direct = 'w';

break;

case'P':direct = 's';

break;

case'K':direct = 'a';

break;

case 'M':direct = 'd';

break;

}

}

else {

if (direct == 'a') {

if (ch == 'd' || ch == 'D')continue;

}

else if (direct == 'd') {

if (ch == 'a' || ch == 'A')continue;

}

else if (direct == 'w') {

if (ch == 's' || ch == 'S')continue;

}

else {

if (ch == 'w' || ch == 'W')continue;

}

switch (ch) {

case 'a':case 'A': direct = 'a'; break;

case 'w':case 'W': direct = 'w'; break;

case 's':case 'S': direct = 's'; break;

case 'd':case 'D': direct = 'd'; break;

}

}

}

//蛇动一步

if (direct == 'a') {

if (snake[Head_y][Head_x - 1] != 0)return;//吃到自己

--Head_x;

if (Eatfood(map)) {//如果吃到了食物,尾巴不动,并加分数

++score;

snake[Head_y][Head_x] = ++Head_v;

Creatfood(map, snake);

}

else {//没吃到,只移动头和尾巴

snake[Head_y][Head_x] = ++Head_v;

Movetail();

}

}

else if (direct == 'd') {

if (snake[Head_y][Head_x + 1] != 0)return;

++Head_x;

if (Eatfood(map)) {

++score;

snake[Head_y][Head_x] = ++Head_v;

Creatfood(map, snake);

}

else {

snake[Head_y][Head_x] = ++Head_v;

Movetail();

}

}

else if (direct == 'w') {

if (snake[Head_y - 1][Head_x] != 0)return;

--Head_y;

if (Eatfood(map)) {

++score;

snake[Head_y][Head_x] = ++Head_v;

Creatfood(map, snake);

}

else {

snake[Head_y][Head_x] = ++Head_v;

Movetail();

}

}

else {

if (snake[Head_y + 1][Head_x] != 0)return;

++Head_y;

if (Eatfood(map)) {

++score;

snake[Head_y][Head_x] = ++Head_v;

Creatfood(map, snake);

}

else {

snake[Head_y][Head_x] = ++Head_v;

Movetail();

}

}

//gotoxy(30, 30);

//清屏

system("cls");

//打印一次

printmap(map, snake);

//延时

Late();

}

else return;

}

}

void Late() {//延时函数

for (int i = 0; i <= pow(22, timen); ++i)

;

}

int main() {

cout << "Press any key to start this game!" << endl;

getch();

Creatsnake(snake);

Creatmap(map);

Creatfood(map, snake);

Run(map, snake);

Result();

}

3 条评论

  • @ 2024-12-2 13:27:24

    #include<stdio.h> #include<ctime> #include<time.h> //suiji #include<windows.h> //SLEEP函数 struct Player //玩家结构体,并初始化player { char name[21]; int attack; int defense; int health; long int max_health; int level; int exp; int range_exp; long int max_exp; } player= {"勇者",50,40,100,100,1,0,0,100}; struct Enemy //怪的结构体,并初始化各种怪 { char name[20]; char wupin[12]; int attack; int defense; int health; int money; long int exp; int wupin_sign; int wupinpro; int double_attack; int miss; } strongman= {"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0}, witch= {"森林女巫","银甲",25,15,100,50,50,2,2,1,1}, xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2}, big_strongman= {"森林巨人王","巨人晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0}, lion= {"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0}, horse= {"草原野马","碧血剑",28,12,90,50,50,6,2,1,1}, bee= {"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2}, shitu= {"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0}, guai= {"\0","\0",0,0,0,0,0,0,0,0,0}; struct Place { int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3; } place= {1,2,3,4,5,6,7,8};

    int max_exp=0; int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9; int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1; int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0; int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0; int jingyancao=0,jingyanbao=0,jingyanshi=0; char gongname[20]="无",fangname[20]="无"; char proof;

    void AddWupin(int); int AttackResult(); void BattleAct(); void ChooseWupin(); void DisplayState(); void OrdinaryAct(); int SuiJi(); int SuiJi100(); void WhetherLevelUp(); void SlowDisplay(char *);

    int main() {

    int i=0,j=0,k=0; char player_name[21]; Sleep(1000); printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------\n\n\n"); //如果想使用外挂,名字请输入:“圣战斗士 ”。 Sleep(1000); printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n"); scanf("%s",player_name); strncpy(player.name,player_name,20); if(strcmp(player.name,"圣战斗士")==0) { printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n"); player.attack=999; player.defense=999; player.health=9999; player.max_health=9999; } getchar();

    OrdinaryAct(); return 0; }

    int SuiJi() { srand((unsigned)time(NULL)); return rand()%10; }

    int SuiJi100() { srand((unsigned)time(NULL)); return rand()%100; }

    void ChooseWupin() //选择物品 并使用 { printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm); switch(scanf("%d",&choose_number),choose_number) { case 1: if(cao>0) { printf("使用止血草,HP增加60\n\n\n"); cao--; if(player.health+60>player.max_health)player.health=player.max_health; else player.health+=60; } else printf("没有止血草了\n\n\n"); break; case 2: if(jijiubao>0) { printf("使用急救包,HP增加80\n\n\n"); jijiubao--; if(player.health+80>player.max_health)player.health=player.max_health; else player.health+=80; } else printf("没有急救包了\n\n\n"); break; case 3: if(baiyao>0) { printf("使用云南白药,HP增加120\nz\n\n"); baiyao--; if(player.health+120>player.max_health)player.health=player.max_health; else player.health+=120; } else printf("没有云南白药了\n\n\n"); break; case 4: if(superbaiyao>0) { printf("使用超级云南白药,HP增加200\n\n\n"); superbaiyao--; if(player.health+200>player.max_health)player.health=player.max_health; else player.health+=200; } else printf("没有超级云南白药了\n\n\n"); break; case 5: if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 { if(boom>0) { printf("使用手雷,敌人HP减少100\n\n\n"); boom--; guai.health-=100; AttackResult(); } } else printf("非战斗状态,不能使用手雷!\n\n\n"); break; case 6: if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 { if(dubiao>0) { printf("使用毒标,敌人HP减少200\n\n\n"); dubiao--; guai.health-=200; AttackResult(); } } else printf("非战斗状态,不能使用毒标!\n\n\n"); break; case 7: if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 { if(atom_boom>0) { printf("使用手抛式原子弹,敌人HP减少666666666\n\n\n"); atom_boom--; guai.health-=666666666; AttackResult(); } } else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n"); break; case 8: if(jingyancao>0 && player.level<1000) {

    printf("使用经验草,等级增加10级\n\n\n"); jingyancao--; player.level+=10; printf("等级:%d\n",player.level); } else if(jingyancao<1) { printf("没有经验草了\n\n\n"); } else printf("等级超过45级,修为太高,无法使用。\n\n\n"); break; case 9: if(jingyanbao>0 && player.level<1000) { if(player.level>44&&player.level<1000) { int sheng; sheng=45-player.level; player.level+=sheng; printf("使用经验包,等级增加%d级",sheng); printf("等级:%d\n",player.level); } else {

    printf("使用经验包,等级增加2级\n\n\n"); jingyanbao--; player.level+=2; printf("等级:%d\n",player.level); } } else if(jingyanbao<1) { printf("没有经验包了"); } else printf("等级超过45级,修为太高,无法使用。\n\n\n"); break; case 10: if(jingyanshi>0 && player.level<1000) { if(player.level>42&&player.level<1000) { int sheng; sheng=45-player.level; player.level+=sheng; printf("使用经验石,等级增加%d级\n",sheng); printf("等级:%d\n",player.level); } else { printf("使用经验石,等级增加10级\n"); jingyanshi--; player.level+=10; } } else if(jingyanshi<1) { printf("没有经验石了\n\n\n"); } else printf("等级超过45级,修为太高,无法使用。\n\n\n"); break; case 11: if(strongman_arm>0 && player.level<10000) { if(player.level>29&&player.level<10000) { int sheng; sheng=45-player.level; player.level+=sheng; printf("使用巨人晶石,等级增加%d级",sheng); printf("等级:%d\n",player.level); } else { printf("使用巨人晶石,等级增加16级\n\n\n"); strongman_arm--; player.level+=16; printf("等级:%d\n",player.level); } } else if(strongman_arm<1) { printf("没有巨人晶石了。\n\n\n"); } else printf("等级超过45级,修为太高,无法使用。\n\n\n"); break; case 0: break; default: printf("ChooseWupin error!\n\n\n"); } }

    int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级 { if(guai.health<=0) { battle=0; printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp); player.exp+=guai.exp; player.range_exp+=guai.exp; money+=guai.money; s=SuiJi(); if(s<guai.wupinpro) { printf("从敌人尸骸中发现"); printf("%s\n\n\n",guai.wupin); AddWupin(guai.wupin_sign); } WhetherLevelUp(); if(strcmp(guai.name,"使徒")==0) { printf("战斗胜利,救出公主!!!"); getchar(); getchar(); exit(0); } return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为 } else { int s=SuiJi();

    if((guai.attack+s-player.defense/3)<0) { player.health-=1; printf("%s反击,你的HP减少了 1\n\n",guai.name); } else { player.health-=guai.attack+s-player.defense/3; printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3); } if(player.health<0) { battle=0; printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500); money-=player.level*500; player.health=player.max_health/5; OrdinaryAct();// return 1; } } return 0; } void AddWupin(int wupin_sign) {

    switch(wupin_sign) { case 1: fang4n++; break; case 2: fang3n++; break; case 3: fang2n++; break; case 4: strongman_arm=1; break; case 5: gong4n++; break; case 6: gong3n++; break; case 7: gong2n++; break; default: printf("AddWupin error\n\n\n"); }

    } void WhetherLevelUp() { int i=0,j=0; int l1=player.range_exp/100; int l2=player.range_exp/300; int l3=player.range_exp/600; if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级 { if(l11) { printf("%s",player.name); printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n"); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3; player.defense+=2; player.max_health+=20; player.health=player.max_health; player.level++; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=100; } else { printf("好厉害!连升%d级!",l1); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1); player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100; player.attack+=3*l1; player.defense+=2*l1; player.max_health+=20*l1; player.health=player.max_health; player.level+=l1; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=100*l1; } } else if(player.level<=40&&l2>0) { if(l21) { printf("%s",player.name); printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n"); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3; player.defense+=2; player.max_health+=20; player.health=player.max_health; player.level++; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=300; } else { printf("好厉害!连升%d级!",l1); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3*l2; player.defense+=2*l2; player.max_health+=20*l2; player.health=player.max_health; player.level+=l2; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=300*l2; } } else if(l3>0) { if(l3==1) { printf("%s",player.name); printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n"); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3; player.defense+=2; player.max_health+=20; player.health=player.max_health; player.level++; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=600; } else { printf("好厉害!连升%d级!",l1); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3*l3; player.defense+=2*l3; player.max_health+=20*l3; player.health=player.max_health; player.level+=l3; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=600*l3; } } } void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏) {

    while(1) { // \(1000); // system("cls"); puts("="); printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n"); puts("="); switch(scanf("%d",&choose_number),choose_number) { case 1: //显示移动菜单 printf("要去哪里?\n\n\n"); printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n"); switch(scanf("%d",&choose_number),choose_number) { case 1: place_sign=place.bar; //记录目前位置-酒吧 // OrdinaryAct(); break; case 2: place_sign=place.hotel; //进入旅店 printf("金币:%d",money); printf("要开房吗? 200个金币 1,是 0,否\n\n\n"); choose_number=1; switch(scanf("%d",&choose_number),choose_number) { case 1: if(money-200<0) //判断钱是否够 { printf("Sorry,你的钱不够~\n\n\n"); printf("金币:%d",money); } else { printf("好好休息\nHP满\n第二天了\n\n"); printf("金币:%d\n",money); money-=200; //花费200住店费 player.health=player.max_health; //体力满 } break; case 0: printf("下次再来!\n\n\n"); break; default: printf("hotel talk error!\n\n\n"); } place_sign=0; break; case 3: int yongju,gong,fang; printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n"); scanf("%d",&yongju); switch(yongju) { case 1: printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n"); scanf("%d",&gong); switch(gong) { case 1: if(money>=300) { gong1n++; money=money-300; printf ("匕首+1\n"); printf("匕首:%d个\n",gong1n); printf("金币:%d\n",money); break; } else { printf("钱不够!\n"); printf("金币:%d\n",money); break; } case 2: if(money>=500) { gong2n++; money=money-500; printf ("长剑+1\n"); printf("长剑:%d个\n",gong2n); printf("金币:%d\n",money); break; } else { printf("钱不够!\n"); printf("金币:%d\n",money); break; } case 3: if(money>=1000) { gong3n++; money=money-1000; printf ("碧血剑+1\n"); printf("碧血剑:%d个\n",gong3n); printf("金币:%d\n",money); break; } else { printf("钱不够!\n"); printf("金币:%d\n",money); break; } default: printf("对不起,我们只会打造以上武器。"); break;

    } break; case 2: int fang; printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n"); scanf("%d",&fang); switch(fang) { case 1: if(money>=300) { fang1n++; money=money-300; printf ("布衣+1\n"); printf("布衣:%d个\n",fang1n); printf("金币:%d\n",money); } else { printf("钱不够!\n"); printf("金币:%d\n",money); }

    break; case 2: if(money>=500) { fang2n++; money=money-500; printf ("铁甲+1\n"); printf("铁甲:%d个\n",fang2n); printf("金币:%d\n",money); } else { printf("钱不够!\n"); printf("金币:%d",money); } break; case 3: if(money>=1000) { fang3n++; money=money-1000; printf ("银甲+1\n"); printf("银甲:%d个\n",fang3n); printf("金币:%d\n",money); } else { printf("钱不够!\n"); printf("金币:%d\n",money); } default: printf("对不起,我们只会打造以上防具。"); break;

    } printf("金币:%d\n",money); break; case 3: printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n"); int yi; scanf("%d",&yi); switch(yi) { case 1: if(money>=300 && boom<5) { boom++; money=money-300; printf("手雷+1\n"); printf("手雷:%d\n",boom); printf("金币:%d\n",money); } else { printf("钱不够!\n"); printf("金币:%d",money); } break; case 2: if(money>=600 && dubiao<4) { dubiao++; money=money-600; printf("毒镖+1\n"); printf("毒镖:%d\n",dubiao); printf("金币:%d\n",money); } else { printf("钱不够!\n"); printf("金币:%d\n",money); } break; case 3: if(money>=0 && atom_boom<23333333333) { atom_boom=atom_boom+233; money=money+1500; printf("手抛式原子弹+2\n"); printf("手抛式原子弹:%d\n",atom_boom); printf("金币:%d\n",money); } else { printf("钱不够!\n\n\n"); printf("金币:%d\n",money); }

    break; } } break; case 4: printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n"); printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n",gong1n,gong2n,gong3n,gong4n); printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,strongman_arm); int pai,shu,i; scanf("%d",&pai); switch(pai) { case 1: printf("请问您要出售几件?"); scanf("%d",&shu); if(gong1n>=shu) { gong1n=gong1n-shu; money=money+shu*240; printf("匕首:%d\n",gong1n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } break; case 2: printf("请问您要出售几件?\n"); scanf("%d",&shu); if(gong2n>=shu) { gong2n=gong2n-shu; money=money+shu*400; printf("长剑:%d\n",gong2n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 3: printf("请问您要出售几件?\n"); scanf("%d",&shu); if(gong3n>=shu) { gong3n=gong3n-shu; money=money+shu*800; printf("碧血剑:%d\n",gong3n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 4: printf("请问您要出售几件?\n"); scanf("%d",&shu); if(gong4n>=shu) { gong4n=gong4n-shu; money=money+shu*1500; printf("绝世好剑:%d\n",gong4n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 5: printf("请问您要出售几件?\n"); scanf("%d",&shu); if(fang1n>=shu) { fang1n=fang1n-shu; money=money+shu*240; printf("布衣:%d\n",fang1n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 6: printf("请问您要出售几件?\n"); scanf("%d",&shu); if(fang2n>=shu) { fang2n=fang2n-shu; money=money+shu*500; printf("铁甲:%d\n",fang2n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 7: printf("请问您要出售几件?\n"); scanf("%d",&shu); if(fang3n>=shu) { fang3n=fang3n-shu; money=money+shu*800; printf("银甲:%d\n",fang3n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } break; case 8: printf("请问您要出售几件?\n"); scanf("%d",&shu); if(fang1n>=shu) { fang4n=fang4n-shu; money=money+shu*1500; printf("黄金圣衣:%d\n",fang4n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 9: printf("请问您要出售几颗?"); scanf("%d",&shu); if(strongman_arm>=shu) { strongman_arm=strongman_arm-shu; money=money+shu*2000; printf("巨人晶石:%d\n",strongman_arm); printf("金币:%d\n",money); } else { printf("晶石数不够,无法出售!\n"); break; } break; case 0: break; break; default: printf("没有该装备,无法出售!\n"); break; }

    break; case 5: int yewai; while(1) { puts("="); printf("要去哪冒险呢?"); printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n"); puts("="); scanf("%d",&yewai); switch(yewai) { case 1: place_sign=place.forest1; s=SuiJi(); if(s<7) { battle=1; guai=xiyi; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; guai=witch; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); //不用调用OAct函数,会自动执行OAct函数; } break; case 3: place_sign=place.forest2; s=SuiJi(); if(s<7) { battle=1; guai=witch; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; guai=strongman; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); } break; case 5: place_sign=place.forest3; s=SuiJi(); if(s<7) { battle=1; guai=strongman; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; guai=big_strongman; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); } break; case 2: place_sign=place.grass1; s=SuiJi(); if(s<7) { battle=1; guai=bee; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; guai=horse; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); } break; case 4: place_sign=place.grass2; s=SuiJi(); if(s<7) { battle=1; guai=horse; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; guai=lion; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); } break; case 6: place_sign=place.grass3; s=SuiJi(); if(s<7) { battle=1; guai=lion; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; if(strongman_arm) { printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n"); guai=shitu; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n"); } else { printf("这里安全\n\n\n"); } break; if(yewai!=0) { printf("该区域为未知区域,无法进入。\n\n\n"); break; } } if(yewai==0) { break; printf("已离开荒野。"); } }

    } break;

    case 2: ChooseWupin(); break; //显示道具,并可以使用. case 3: //对话选项 if(place_signplace.bar) { printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物 switch(scanf("%d",&choose_number),choose_number) { case 1: printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n"); break; case 2: if(fang1n<1&&gong1n<1) { printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n"); printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name); gong1n++; fang1n++; } else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n"); break; case 3: printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n"); choose_number=1; while(choose_number) { switch(scanf("%d",&choose_number),choose_number) { case 1: if(money<25) { printf("钱不够!"); } else { if(player.health+20<=player.max_health) { printf("HP+20."); money-=25; player.health+=20; } else { printf("HP满了"); player.health=player.max_health; } } break; case 2: if(money<80) { printf("钱不够!"); } else { if(player.health+50<=player.max_health) { printf("HP+50."); money-=80; player.health+=50; } else { printf("HP满了"); player.health=player.max_health; } } break; case 3: if(money<150) { printf("钱不够!"); } else { if(player.health+100<=player.max_health) { printf("HP+100."); money-=150; player.health+=100; } else { printf("HP满了"); player.health=player.max_health; } } break; case 0: printf("下次再来!\n"); break; default: printf("输入错误\n\n\n"); break; } break; } break; case 4: printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n"); int mai; scanf("%d",&mai); if(mai1) { printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n"); int dongxi; scanf("%d",&dongxi); switch(dongxi) { case 1: if(money>=100&&cao<6) { cao++; money=money-100; printf ("止血草+1\n"); } else { printf("钱不够!\n"); } break; case 2: if(money>=150&&jijiubao<5) { jijiubao++; money=money-150; printf ("急救包+1\n"); } else { printf("钱不够!\n"); } break; case 3: if(money>=250&&baiyao<4) { baiyao++; money=money-250; printf ("云南白药+1\n"); } else { printf("钱不够!\n"); } break; case 4: if(money>=400&&superbaiyao<3) { superbaiyao++; money=money-400; printf ("超级云南白药+1\n");

    } else { printf("钱不够!\n"); } break; case 5: if(money>=150) { jingyancao++; money=money-150; printf ("经验草+1\n"); } else { printf("钱不够!\n"); } break; case 6: if(money>=300) { jingyanbao++; money=money-300; printf ("经验包+1\n"); } else { printf("钱不够!\n"); } break; case 7: if(money>=500) { jingyanshi++; money=money+500; printf ("经验石+1\n"); } else { printf("钱不够!\n"); } break; } case 0: printf("金币:%d\n",money); printf("再见,欢迎下次再来!\n"); break;

    } if(mai2) { printf("药品商人:去去去,老子没时间陪你聊。\n"); } } } else if(place_signplace.hotel) printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n"); else printf("这里好像没人可以聊天\n\n\n"); break; case 4: DisplayState(); break; //显示状态 case 5: //装备 printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n); printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n); printf("选择要装备的武器或防具:\n\n\n"); switch(scanf("%d",&choose_number),choose_number) { case 1: if(gong1n>=1) { printf("拿起了匕首\n\n\n"); gong=gong1; strcpy(gongname,"匕首"); } else printf("你没有匕首可以装备\n\n\n"); break; case 2: if(gong2n>=1) { printf("拿起了长剑\n\n\n"); gong=gong2; strcpy(gongname,"长剑"); } else printf("你没有长剑可以装备\n\n\n"); break; case 3: if(gong3n>=1) { printf("拿起了碧血剑\n\n\n"); gong=gong3; strcpy(gongname,"碧血剑"); } else printf("你没有碧血剑可以装备\n\n\n"); break; case 4: if(gong4n>=1) { printf("拿起了绝世好剑\n\n\n"); gong=gong4; strcpy(gongname,"绝世好剑"); } else printf("你没有绝世好剑可以装备\n\n\n"); break; case 5: if(fang1n>=1) { printf("穿上了布衣\n\n\n"); fang=fang1; strcpy(fangname,"布衣"); } else printf("你没有布衣可以装备\n\n\n"); break; case 6: if(fang2>=1) { printf("穿上了铁甲\n\n\n"); fang=fang2; strcpy(fangname,"铁甲"); } else printf("你没有铁甲可以装备\n\n\n"); break; case 7: if(fang3n>=1) { printf("穿上了银甲\n\n\n"); fang=fang3; strcpy(fangname,"银甲"); } else printf("你没有银甲可以装备\n\n\n"); break; case 8: if(fang4n>=1) { printf("穿上了黄金圣衣\n\n\n"); fang=fang4; strcpy(fangname,"黄金圣衣"); } else printf("你没有黄金圣衣可以装备\n\n\n"); break; case 0: printf("未更换装备\n\n\n"); break; default: printf("change error!"); } break; case 6: printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“圣战斗士 ”(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n"); break; case 0: printf("确定退出游戏?(Y/N)\n\n\n"); getchar(); proof=getchar(); if(proof=='y'||proof=='Y') { printf("数据存储中..."); //向文件中更新数据; getchar(); printf("按回车退出"); getchar(); return; } else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n"); else printf("继续!\n\n\n"); break; default: printf("输入错误!\n\n\n"); } } } void DisplayState() { printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health); printf("武器: %s 防具: %s \n\n\n",gongname,fangname); printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money); } void BattleAct() { while(1) { puts("============================================================================="); printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n"); switch(scanf("%d",&choose_number),choose_number) { case 1: s=SuiJi(); printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3); guai.health-=player.attack+s+gong-guai.defense/3; if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数 else continue; case 2: ChooseWupin(); break; //选择物品,可以使用,战斗中允许使用攻击性物品 case 3: DisplayState(); break; //显示状态 case 4: s=SuiJi(); if(s<4) //40%的概率可以逃跑 { printf("%s逃跑了~\n\n\n",player.name); battle=0; return; } else printf("%s逃跑失败!\n\n\n",player.name); break; default: printf("输入错误,重新输入!\n\n\n"); } } } void printf(char *p) { while(1) { if(*p!=0) printf("%c",*p++); else break; Sleep(100); } }

    • 代码运行后 输入任意字符开始游戏

      • 要在每个include前加“#”

        • @ 2024-12-7 13:54:42
          #include<iostream>
          #include<windows.h>
          #include<conio.h>
          #include<time.h>
          #include<string>
          using namespace std;
           
          /*=============== all the structures ===============*/
           
          typedef struct Frame
          {
              COORD position[2];
              int flag;
          }Frame;
           
           
          /*=============== all the functions ===============*/
           
          void SetPos(COORD a)// set cursor 
          {
              HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
              SetConsoleCursorPosition(out, a);
          }
           
          void SetPos(int i, int j)// set cursor
          {
              COORD pos={i, j};
              SetPos(pos);
          }
           
          void HideCursor()
          {
              CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
              SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
          }
           
          //°ÑµÚyÐУ¬[x1, x2) Ö®¼äµÄ×ø±êÌî³äΪ ch
          void drawRow(int y, int x1, int x2, char ch)
          {
              SetPos(x1,y);
              for(int i = 0; i <= (x2-x1); i++)
                  cout<<ch;
          }
           
          //ÔÚa, b ×Ý×ø±êÏàͬµÄÇ°ÌáÏ£¬°Ñ×ø±ê [a, b] Ö®¼äÌî³äΪ ch
          void drawRow(COORD a, COORD b, char ch)
          {
              if(a.Y == b.Y)
                  drawRow(a.Y, a.X, b.X, ch);
              else
              {
                  SetPos(0, 25);
                  cout<<"error code 01£ºÎÞ·¨Ìî³äÐУ¬ÒòΪÁ½¸ö×ø±êµÄ×Ý×ø±ê(x)²»ÏàµÈ";
                  system("pause");
              }
          }
           
          //°ÑµÚxÁУ¬[y1, y2] Ö®¼äµÄ×ø±êÌî³äΪ ch
          void drawCol(int x, int y1, int y2, char ch)
          {
              int y=y1;
              while(y!=y2+1)
              {
                  SetPos(x, y);
                  cout<<ch;
                  y++;
              }
          }
           
          //ÔÚa, b ºá×ø±êÏàͬµÄÇ°ÌáÏ£¬°Ñ×ø±ê [a, b] Ö®¼äÌî³äΪ ch
          void drawCol(COORD a, COORD b, char ch)
          {
              if(a.X == b.X)
                  drawCol(a.X, a.Y, b.Y, ch);
              else
              {
                  SetPos(0, 25);
                  cout<<"error code 02£ºÎÞ·¨Ìî³äÁУ¬ÒòΪÁ½¸ö×ø±êµÄºá×ø±ê(y)²»ÏàµÈ";
                  system("pause");
              }
          }
           
          //×óÉϽÇ×ø±ê¡¢ÓÒϽÇ×ø±ê¡¢ÓÃrowÌî³äÐС¢ÓÃcolÌî³äÁÐ
          void drawFrame(COORD a, COORD  b, char row, char col)
          {
              drawRow(a.Y, a.X+1, b.X-1, row);
              drawRow(b.Y, a.X+1, b.X-1, row);
              drawCol(a.X, a.Y+1, b.Y-1, col);
              drawCol(b.X, a.Y+1, b.Y-1, col);
          }
           
          void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
          {
              COORD a={x1, y1};
              COORD b={x2, y2};
              drawFrame(a, b, row, col);
          }
           
          void drawFrame(Frame frame, char row, char col)
          {
              COORD a = frame.position[0];
              COORD b = frame.position[1];
              drawFrame(a, b, row, col);
          }
           
          void drawPlaying()
          {
              drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
              drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
              drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
              drawFrame(49, 9, 79, 20, '-', '|');//    draw operate frame
              drawFrame(49, 20, 79, 24, '-', '|');//    draw other message frame
              SetPos(52, 6);
              cout<<"µÃ·Ö£º";
              SetPos(52, 7);
              cout<<"³ÆºÅ£º";
              SetPos(52,10);
              cout<<"²Ù×÷·½Ê½£º";
              SetPos(52,12);
              cout<<"  a,s,d,w ¿ØÖÆÕ½»úÒƶ¯¡£";
              SetPos(52,14);
              cout<<"  p ÔÝÍ£ÓÎÏ·¡£";
              SetPos(52,16);
              cout<<"  e Í˳öÓÎÏ·¡£";
          }
           
          //ÔÚ[a, b)Ö®¼ä²úÉúÒ»¸öËæ»úÕûÊý
          int random(int a, int b)
          {
              int c=(rand() % (a-b))+ a;
              return c;
          }
           
          //ÔÚÁ½¸ö×ø±ê°üÀ¨µÄ¾ØÐοòÄÚËæ»ú²úÉúÒ»¸ö×ø±ê
          COORD random(COORD a, COORD b)
          {
              int x=random(a.X, b.X);
              int y=random(a.Y, b.Y);
              COORD c={x, y};
              return c;
          }
           
          bool  judgeCoordInFrame(Frame frame, COORD spot)
          {
              if(spot.X>=frame.position[0].X)
                  if(spot.X<=frame.position[1].X)
                      if(spot.Y>=frame.position[0].Y)
                          if(spot.Y<=frame.position[0].Y)
                              return true;
              return false;
          }
           
          void printCoord(COORD a)
          {
              cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
          }
           
          void printFrameCoord(Frame a)
          {
              printCoord(a.position[0]);
              cout    <<" - ";
              printCoord(a.position[1]);
          }
           
          int drawMenu()
          {
              SetPos(30, 1);
              cout<<"P l a n e  W a r";
              drawRow(3, 0, 79, '-');
              drawRow(5, 0, 79, '-');
              SetPos(28, 4);
              cout<<"w ºÍ s Ñ¡Ôñ£¬ k È·¶¨";
              SetPos(15, 11);
              cout<<"1. ¼òµ¥µÄµÐÈË";
              SetPos(15, 13);
              cout<<"2. Àä¿áµÄµÐÈË";
              drawRow(20, 0, 79, '-');
              drawRow(22, 0, 79, '-');
              SetPos(47, 11);
              cout<<"¼òµ¥µÄµÐÈË£º";
              SetPos(51, 13);
              cout<<"¼òµ¥µÐÈËÓÐ׎ÏÂýµÄÒƶ¯Ëٶȡ£";
              SetPos(24, 21);
              cout<<"ÖÆ×÷£ºLJFÉñ Ä";
              int j=11;
              SetPos(12, j);
              cout<<">>";
           
              //drawFrame(45, 9, 79, 17, '=', '|');
           
              while(1)
              {    if( _kbhit() )
                  {    
                      char x=_getch();
                      switch (x)
                      {
                      case 'w' :
                              {    
                                  if( j == 13)
                                  {
                                      SetPos(12, j);
                                      cout<<"¡¡";
                                      j = 11;
                                      SetPos(12, j);
                                      cout<<">>";
                                      SetPos(51, 13);
                                      cout<<"¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡";
                                      SetPos(47, 11);
                                      cout<<"¼òµ¥µÄµÐÈË£º";
                                      SetPos(51, 13);
                                      cout<<"¼òµ¥µÐÈËÓÐ׎ÏÂýµÄÒƶ¯Ëٶȣ¬ÈÝÒ׶Ը¶¡£";
                                  }
                                  break;
                              }
                      case 's' :
                              {    
                                  if( j == 11 )
                                  {
                                      SetPos(12, j);
                                      cout<<"¡¡";        
                                      j = 13;
                                      SetPos(12, j);
                                      cout<<">>";
                                      SetPos(51, 13);
                                      cout<<"¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡";
                                      SetPos(47, 11);
                                      cout<<"Àä¿áµÄµÐÈË£º";
                                      SetPos(51, 13);
                                      cout<<"Àä¿áµÄµÐÈËÒƶ¯ËٶȽϿ죬ÄѶԸ¶Ó´£¡£¡£¡";
                                  }
                                  break;
                              }
                      case 'k' :
                              {    
                                  if (j == 8)    return 1;
                                  else return 2;
                              }
                      }
                  }
              }
          }
           
          /* 
          DWORD WINAPI MusicFun(LPVOID lpParamte)
          {
              //DWORD OBJ;
              sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
              return 0;
          }
          */
           
           
          /*================== the Game Class ==================*/
           
          class Game
          {
          public:
              COORD position[10];
              COORD bullet[10];
              Frame enemy[8];
              int score;
              int rank;
              int rankf;
              string title;
              int flag_rank;
           
              Game ();
              
              //³õʼ»¯ËùÓÐ
              void initPlane();
              void initBullet();
              void initEnemy();
           
              //³õʼ»¯ÆäÖÐÒ»¸ö
              //void initThisBullet( COORD );
              //void initThisEnemy( Frame );
           
              void planeMove(char);
              void bulletMove();
              void enemyMove();
              
              //Ìî³äËùÓÐ
              void drawPlane();
              void drawPlaneToNull();
              void drawBullet();
              void drawBulletToNull();
              void drawEnemy();
              void drawEnemyToNull();
           
              //Ìî³äÆäÖÐÒ»¸ö
              void drawThisBulletToNull( COORD );
              void drawThisEnemyToNull( Frame );
           
              void Pause();
              void Playing();
              void judgePlane();
              void judgeEnemy();
           
              void Shoot();
           
              void GameOver();
              void printScore();
          };
           
          Game::Game()
          {
              initPlane();
              initBullet();
              initEnemy();
              score = 0;
              rank = 25;
              rankf = 0;
              flag_rank = 0;
          }
           
          void Game::initPlane()
          {
              COORD centren={39, 22};
              position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
              position[1].X=centren.X-2;    
              position[2].X=position[6].X=centren.X-1;
              position[3].X=position[8].X=centren.X+1;
              position[4].X=centren.X+2;
              for(int i=0; i<=4; i++)
                  position[i].Y=centren.Y;
              for(int i=6; i<=8; i++)
                  position[i].Y=centren.Y+1;
              position[5].Y=centren.Y-1;
              position[9].Y=centren.Y-2;
          }
           
          void Game::drawPlane()
          {
              for(int i=0; i<9; i++)
              {
                  SetPos(position[i]);
                  if(i!=5)
                      cout<<"O";
                  else if(i==5)
                      cout<<"|";        
              }
          }
           
          void Game::drawPlaneToNull()
          {
              for(int i=0; i<9; i++)
              {
                  SetPos(position[i]);
                  cout<<" ";
              }    
          }
           
          void Game::initBullet()
          {
              for(int i=0; i<10; i++)
                  bullet[i].Y = 30;
          }
           
          void Game::drawBullet()
          {
              for(int i=0; i<10; i++)
              {
                  if( bullet[i].Y != 30)
                  {
                      SetPos(bullet[i]);
                      cout<<"^";    
                  }
              }
          }
           
          void Game::drawBulletToNull()
          {
              for(int i=0; i<10; i++)
                  if( bullet[i].Y != 30 )
                      {
                          COORD pos={bullet[i].X, bullet[i].Y+1};
                          SetPos(pos);
                          cout<<" ";
                      }    
          }
           
          void Game::initEnemy()
          {
              COORD a={1, 1};
              COORD b={45, 15};
              for(int i=0; i<8; i++)
              {
                  enemy[i].position[0] = random(a, b);
                  enemy[i].position[1].X = enemy[i].position[0].X + 3;
                  enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
              }
          }
           
          void Game::drawEnemy()
          {
              for(int i=0; i<8; i++)
                  drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
          }
           
          void Game::drawEnemyToNull()
          {
              for(int i=0; i<8; i++)
              {
                  drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
              }        
          }
           
          void Game::Pause()
          {
              SetPos(61,2);
              cout<<"               ";
              SetPos(61,2);
              cout<<"ÔÝÍ£ÖÐ...";
              char c=_getch();
              while(c!='p')
                  c=_getch();
              SetPos(61,2);
              cout<<"         ";
          }
           
          void Game::planeMove(char x)
          {
              if(x == 'a')
                  if(position[1].X != 1)
                      for(int i=0; i<=9; i++)
                          position[i].X -= 2;
                          
              if(x == 's')
                  if(position[7].Y != 23)
                      for(int i=0; i<=9; i++)
                          position[i].Y += 1;
           
              if(x == 'd')
                  if(position[4].X != 47)
                      for(int i=0; i<=9; i++)
                          position[i].X += 2;
           
              if(x == 'w')
                  if(position[5].Y != 3)
                      for(int i=0; i<=9; i++)
                          position[i].Y -= 1;
          }
           
          void Game::bulletMove()
          {
              for(int i=0; i<10; i++)
              {
                  if( bullet[i].Y != 30)
                  {
                      bullet[i].Y -= 1;
                      if( bullet[i].Y == 1 )
                      {
                          COORD pos={bullet[i].X, bullet[i].Y+1};
                          drawThisBulletToNull( pos );
                          bullet[i].Y=30;
                      }
                          
                  }
              }
          }
           
          void Game::enemyMove()
          {
              for(int i=0; i<8; i++)
              {
                  for(int j=0; j<2; j++)
                      enemy[i].position[j].Y++;
           
                  if(24 == enemy[i].position[1].Y)
                  {
                      COORD a={1, 1};
                      COORD b={45, 3};
                      enemy[i].position[0] = random(a, b);
                      enemy[i].position[1].X = enemy[i].position[0].X + 3;
                      enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                  }
              }
          }
           
          void Game::judgePlane()
          {
              for(int i = 0; i < 8; i++)
                  for(int j=0; j<9; j++)
                      if(judgeCoordInFrame(enemy[i], position[j]))
                      {
                          SetPos(62, 1);
                          cout<<"×¹»Ù";
                          drawFrame(enemy[i], '+', '+');
                          Sleep(1000);
                          GameOver();
                          break;
                      }
          }
           
          void Game::drawThisBulletToNull( COORD c)
          {
              SetPos(c);
              cout<<" ";
          }
           
          void Game::drawThisEnemyToNull( Frame f )
          {
              drawFrame(f, ' ', ' ');
          }
           
          void Game::judgeEnemy()
          {
              for(int i = 0; i < 8; i++)
                  for(int j = 0; j < 10; j++)
                      if( judgeCoordInFrame(enemy[i], bullet[j]) )
                      {
                          score += 5;
                          drawThisEnemyToNull( enemy[i] );
                          COORD a={1, 1};
                          COORD b={45, 3};
                          enemy[i].position[0] = random(a, b);
                          enemy[i].position[1].X = enemy[i].position[0].X + 3;
                          enemy[i].position[1].Y = enemy[i].position[0].Y + 2;                    
                          drawThisBulletToNull( bullet[j] );
                          bullet[j].Y = 30;
                      }
          }
           
          void Game::Shoot()
          {
              for(int i=0; i<10; i++)
                  if(bullet[i].Y == 30)
                  {
                      bullet[i].X = position[5].X;
                      bullet[i].Y = position[5].Y-1;
                      break;
                  }
          }
           
          void Game::printScore()
          {
              if(score == 120 && flag_rank == 0)
              {
                  rank -= 3;
                  flag_rank = 1;
              }
           
              else if( score == 360 && flag_rank == 1)
              {
                  rank -= 5;
                  flag_rank = 2;
              }
              else if( score == 480 && flag_rank == 2)
              {
                  rank -= 5;
                  flag_rank = 3;
              }
              int x=rank/5;
              SetPos(60, 6);
              cout<<score;
           
              if( rank!=rankf )
              {
                  SetPos(60, 7);
                  if( x == 5)
                      title="³õ¼¶·ÉÐÐÔ±";
                  else if( x == 4)
                      title="Öм¶·ÉÐÐÔ±";
                  else if( x == 3)
                      title="¸ß¼¶·ÉÐÐÔ±";
                  else if( x == 2 )
                      title="ÍõÅÆ·ÉÐÐÔ±";
                  cout<<title;
              }
              rankf = rank;
          }
           
          void Game::Playing()
          {
              //HANDLE MFUN;
              //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
           
              drawEnemy();
              drawPlane();
           
              int flag_bullet = 0;
              int flag_enemy = 0;
           
              while(1)
              {
                  Sleep(8);
                  if(_kbhit())
                  {
                      char x = _getch();
                      if ('a' == x || 's' == x || 'd' == x || 'w' == x)
                      {
                          drawPlaneToNull();
                          planeMove(x);
                          drawPlane();
                          judgePlane();
                      }            
                      else if ('p' == x)
                          Pause();
                      else if( 'k' == x)
                          Shoot();
                      else if( 'e' == x)
                      {
                          //CloseHandle(MFUN);
                          GameOver();
                          break;
                      }
                          
                  }
                  /* ´¦Àí×Óµ¯ */
                  if( 0 == flag_bullet )
                  {
                      bulletMove();
                      drawBulletToNull();
                      drawBullet();
                      judgeEnemy();
                  }            
                  flag_bullet++;
                  if( 5 == flag_bullet )
                      flag_bullet = 0;
           
                  /* ´¦ÀíµÐÈË */
                  if( 0 == flag_enemy )
                  {
                      drawEnemyToNull();
                      enemyMove();            
                      drawEnemy();
                      judgePlane();
                  }
                  flag_enemy++;
                  if( flag_enemy >= rank )
                      flag_enemy = 0;
           
                  /* Êä³öµÃ·Ö */
                  printScore();
              }
          }
           
          void Game::GameOver()
          {
              system("cls");                
              COORD p1={28,9};
              COORD p2={53,15};
              drawFrame(p1, p2, '=', '|');
              SetPos(36,12);
              string str="Game Over!";
              for(int i=0; i<str.size(); i++)
              {
                  Sleep(80);
                  cout<<str[i];
              }
              Sleep(1000);
              system("cls");
              drawFrame(p1, p2, '=', '|');
              SetPos(31, 11);
              cout<<"»÷ÂäµÐ»ú£º"<<score/5<<" ¼Ü";
              SetPos(31, 12);
              cout<<"µÃ¡¡¡¡·Ö£º"<<score;
              SetPos(31, 13);
              cout<<"»ñµÃ³ÆºÅ£º"<<title;
              SetPos(30, 16);
              Sleep(1000);
              cout<<"¼ÌÐø£¿ ÊÇ£¨y£©| ·ñ£¨n£©ÖÆ×÷£º×îÅ£µÄLJF";
          as:
              char x=_getch();
              if (x == 'n')
                  exit(0);
              else if (x == 'y')
              {
                  system("cls");
                  Game game;
                  int a = drawMenu();
                  if(a == 2)
                      game.rank = 20;
                  system("cls");
                  drawPlaying();
                  game.Playing();
              }
              else goto as;
          }
           
          /*================== the main function ==================*/
          int main()
          {
              //ÓÎÏ·×¼±¸
              srand((int)time(0));    //Ëæ»úÖÖ×Ó
              HideCursor();    //Òþ²Ø¹â±ê
              
              Game game;
              int a = drawMenu();
              if(a == 2)
                  game.rank = 20;
              system("cls");
              drawPlaying();
              game.Playing();
          }
          
        • @ 2024-12-8 13:34:16

          #include<iostream> #include<windows.h> #include<conio.h> #include<time.h> #include<string> using namespace std;

          /=============== all the structures ===============/

          typedef struct Frame { COORD position[2]; int flag; }Frame;

          /=============== all the functions ===============/

          void SetPos(COORD a)// set cursor { HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorPosition(out, a); }

          void SetPos(int i, int j)// set cursor { COORD pos={i, j}; SetPos(pos); }

          void HideCursor() { CONSOLE_CURSOR_INFO cursor_info = {1, 0}; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); }

          //°ÑµÚyÐУ¬[x1, x2) Ö®¼äµÄ×ø±êÌî³äΪ ch void drawRow(int y, int x1, int x2, char ch) { SetPos(x1,y); for(int i = 0; i <= (x2-x1); i++) cout<<ch; }

          //ÔÚa, b ×Ý×ø±êÏàͬµÄÇ°ÌáÏ£¬°Ñ×ø±ê [a, b] Ö®¼äÌî³äΪ ch void drawRow(COORD a, COORD b, char ch) { if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch); else { SetPos(0, 25); cout<<"error code 01£ºÎÞ·¨Ìî³äÐУ¬ÒòΪÁ½¸ö×ø±êµÄ×Ý×ø±ê(x)²»ÏàµÈ"; system("pause"); } }

          //°ÑµÚxÁУ¬[y1, y2] Ö®¼äµÄ×ø±êÌî³äΪ ch void drawCol(int x, int y1, int y2, char ch) { int y=y1; while(y!=y2+1) { SetPos(x, y); cout<<ch; y++; } }

          //ÔÚa, b ºá×ø±êÏàͬµÄÇ°ÌáÏ£¬°Ñ×ø±ê [a, b] Ö®¼äÌî³äΪ ch void drawCol(COORD a, COORD b, char ch) { if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch); else { SetPos(0, 25); cout<<"error code 02£ºÎÞ·¨Ìî³äÁУ¬ÒòΪÁ½¸ö×ø±êµÄºá×ø±ê(y)²»ÏàµÈ"; system("pause"); } }

          //×óÉϽÇ×ø±ê¡¢ÓÒϽÇ×ø±ê¡¢ÓÃrowÌî³äÐС¢ÓÃcolÌî³äÁÐ void drawFrame(COORD a, COORD b, char row, char col) { drawRow(a.Y, a.X+1, b.X-1, row); drawRow(b.Y, a.X+1, b.X-1, row); drawCol(a.X, a.Y+1, b.Y-1, col); drawCol(b.X, a.Y+1, b.Y-1, col); }

          void drawFrame(int x1, int y1, int x2, int y2, char row, char col) { COORD a={x1, y1}; COORD b={x2, y2}; drawFrame(a, b, row, col); }

          void drawFrame(Frame frame, char row, char col) { COORD a = frame.position[0]; COORD b = frame.position[1]; drawFrame(a, b, row, col); }

          void drawPlaying() { drawFrame(0, 0, 48, 24, '=', '|');// draw map frame; drawFrame(49, 0, 79, 4, '-', '|');// draw output frame drawFrame(49, 4, 79, 9, '-', '|');// draw score frame drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame SetPos(52, 6); cout<<"µÃ·Ö£º"; SetPos(52, 7); cout<<"³ÆºÅ£º"; SetPos(52,10); cout<<"²Ù×÷·½Ê½£º"; SetPos(52,12); cout<<" a,s,d,w ¿ØÖÆÕ½»úÒƶ¯¡£"; SetPos(52,14); cout<<" p ÔÝÍ£ÓÎÏ·¡£"; SetPos(52,16); cout<<" e Í˳öÓÎÏ·¡£"; }

          //ÔÚ[a, b)Ö®¼ä²úÉúÒ»¸öËæ»úÕûÊý int random(int a, int b) { int c=(rand() % (a-b))+ a; return c; }

          //ÔÚÁ½¸ö×ø±ê°üÀ¨µÄ¾ØÐοòÄÚËæ»ú²úÉúÒ»¸ö×ø±ê COORD random(COORD a, COORD b) { int x=random(a.X, b.X); int y=random(a.Y, b.Y); COORD c={x, y}; return c; }

          bool judgeCoordInFrame(Frame frame, COORD spot) { if(spot.X>=frame.position[0].X) if(spot.X<=frame.position[1].X) if(spot.Y>=frame.position[0].Y) if(spot.Y<=frame.position[0].Y) return true; return false; }

          void printCoord(COORD a) { cout <<"( "<<a.X<<" , "<<a.Y<<" )"; }

          void printFrameCoord(Frame a) { printCoord(a.position[0]); cout <<" - "; printCoord(a.position[1]); }

          int drawMenu() { SetPos(30, 1); cout<<"P l a n e W a r"; drawRow(3, 0, 79, '-'); drawRow(5, 0, 79, '-'); SetPos(28, 4); cout<<"w ºÍ s Ñ¡Ôñ£¬ k È·¶¨"; SetPos(15, 11); cout<<"1. ¼òµ¥µÄµÐÈË"; SetPos(15, 13); cout<<"2. ÉмҾü"; drawRow(20, 0, 79, '-'); drawRow(22, 0, 79, '-'); SetPos(47, 11); cout<<"¼òµ¥µÄµÐÈË£º"; SetPos(51, 13); cout<<"¼òµ¥µÐÈËÓÐ׎ÏÂýµÄÒƶ¯Ëٶȡ£"; SetPos(24, 21); cout<<"ÖÆ×÷£ºÉÐÉÙ"; int j=11; SetPos(12, j); cout<<">>";

          //drawFrame(45, 9, 79, 17, '=', '|');
          
          while(1)
          {    if( _kbhit() )
              {    
                  char x=_getch();
                  switch (x)
                  {
                  case 'w' :
                          {    
                              if( j == 13)
                              {
                                  SetPos(12, j);
                                  cout<<"¡¡";
                                  j = 11;
                                  SetPos(12, j);
                                  cout<<">>";
                                  SetPos(51, 13);
                                  cout<<"¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡";
                                  SetPos(47, 11);
                                  cout<<"¼òµ¥µÄµÐÈË£º";
                                  SetPos(51, 13);
                                  cout<<"¼òµ¥µÐÈËÓÐ׎ÏÂýµÄÒƶ¯Ëٶȣ¬ÈÝÒ׶Ը¶¡£";
                              }
                              break;
                          }
                  case 's' :
                          {    
                              if( j == 11 )
                              {
                                  SetPos(12, j);
                                  cout<<"¡¡";        
                                  j = 13;
                                  SetPos(12, j);
                                  cout<<">>";
                                  SetPos(51, 13);
                                  cout<<"¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡";
                                  SetPos(47, 11);
                                  cout<<"ÉмҾü£º";
                                  SetPos(51, 13);
                                  cout<<"ÉмҾüÒƶ¯ËٶȽϿ죬ÄѶԸ¶Ó´£¡£¡£¡";
                              }
                              break;
                          }
                  case 'k' :
                          {    
                              if (j == 8)    return 1;
                              else return 2;
                          }
                  }
              }
          }
          

          }

          /* DWORD WINAPI MusicFun(LPVOID lpParamte) { //DWORD OBJ; sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC); return 0; } */

          /================== the Game Class ==================/

          class Game { public: COORD position[10]; COORD bullet[10]; Frame enemy[8]; int score; int rank; int rankf; string title; int flag_rank;

          Game ();
          
          //³õʼ»¯ËùÓÐ
          void initPlane();
          void initBullet();
          void initEnemy();
          
          //³õʼ»¯ÆäÖÐÒ»¸ö
          //void initThisBullet( COORD );
          //void initThisEnemy( Frame );
          
          void planeMove(char);
          void bulletMove();
          void enemyMove();
          
          //Ìî³äËùÓÐ
          void drawPlane();
          void drawPlaneToNull();
          void drawBullet();
          void drawBulletToNull();
          void drawEnemy();
          void drawEnemyToNull();
          
          //Ìî³äÆäÖÐÒ»¸ö
          void drawThisBulletToNull( COORD );
          void drawThisEnemyToNull( Frame );
          
          void Pause();
          void Playing();
          void judgePlane();
          void judgeEnemy();
          
          void Shoot();
          
          void GameOver();
          void printScore();
          

          };

          Game::Game() { initPlane(); initBullet(); initEnemy(); score = 0; rank = 25; rankf = 0; flag_rank = 0; }

          void Game::initPlane() { COORD centren={39, 22}; position[0].X=position[5].X=position[7].X=position[9].X=centren.X; position[1].X=centren.X-2; position[2].X=position[6].X=centren.X-1; position[3].X=position[8].X=centren.X+1; position[4].X=centren.X+2; for(int i=0; i<=4; i++) position[i].Y=centren.Y; for(int i=6; i<=8; i++) position[i].Y=centren.Y+1; position[5].Y=centren.Y-1; position[9].Y=centren.Y-2; }

          void Game::drawPlane() { for(int i=0; i<9; i++) { SetPos(position[i]); if(i!=5) cout<<"O"; else if(i==5) cout<<"|"; } }

          void Game::drawPlaneToNull() { for(int i=0; i<9; i++) { SetPos(position[i]); cout<<" "; } }

          void Game::initBullet() { for(int i=0; i<10; i++) bullet[i].Y = 30; }

          void Game::drawBullet() { for(int i=0; i<10; i++) { if( bullet[i].Y != 30) { SetPos(bullet[i]); cout<<"^"; } } }

          void Game::drawBulletToNull() { for(int i=0; i<10; i++) if( bullet[i].Y != 30 ) { COORD pos={bullet[i].X, bullet[i].Y+1}; SetPos(pos); cout<<" "; } }

          void Game::initEnemy() { COORD a={1, 1}; COORD b={45, 15}; for(int i=0; i<8; i++) { enemy[i].position[0] = random(a, b); enemy[i].position[1].X = enemy[i].position[0].X + 3; enemy[i].position[1].Y = enemy[i].position[0].Y + 2; } }

          void Game::drawEnemy() { for(int i=0; i<8; i++) drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|'); }

          void Game::drawEnemyToNull() { for(int i=0; i<8; i++) { drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' '); } }

          void Game::Pause() { SetPos(61,2); cout<<" "; SetPos(61,2); cout<<"ÔÝÍ£ÖÐ..."; char c=_getch(); while(c!='p') c=_getch(); SetPos(61,2); cout<<" "; }

          void Game::planeMove(char x) { if(x == 'a') if(position[1].X != 1) for(int i=0; i<=9; i++) position[i].X -= 2;

          if(x == 's')
              if(position[7].Y != 23)
                  for(int i=0; i<=9; i++)
                      position[i].Y += 1;
          
          if(x == 'd')
              if(position[4].X != 47)
                  for(int i=0; i<=9; i++)
                      position[i].X += 2;
          
          if(x == 'w')
              if(position[5].Y != 3)
                  for(int i=0; i<=9; i++)
                      position[i].Y -= 1;
          

          }

          void Game::bulletMove() { for(int i=0; i<10; i++) { if( bullet[i].Y != 30) { bullet[i].Y -= 1; if( bullet[i].Y == 1 ) { COORD pos={bullet[i].X, bullet[i].Y+1}; drawThisBulletToNull( pos ); bullet[i].Y=30; }

          }
          }
          

          }

          void Game::enemyMove() { for(int i=0; i<8; i++) { for(int j=0; j<2; j++) enemy[i].position[j].Y++;

          if(24 == enemy[i].position[1].Y)
              {
                  COORD a={1, 1};
                  COORD b={45, 3};
                  enemy[i].position[0] = random(a, b);
                  enemy[i].position[1].X = enemy[i].position[0].X + 3;
                  enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
              }
          }
          

          }

          void Game::judgePlane() { for(int i = 0; i < 8; i++) for(int j=0; j<9; j++) if(judgeCoordInFrame(enemy[i], position[j])) { SetPos(62, 1); cout<<"×¹»Ù"; drawFrame(enemy[i], '+', '+'); Sleep(1000); GameOver(); break; } }

          void Game::drawThisBulletToNull( COORD c) { SetPos(c); cout<<" "; }

          void Game::drawThisEnemyToNull( Frame f ) { drawFrame(f, ' ', ' '); }

          void Game::judgeEnemy() { for(int i = 0; i < 8; i++) for(int j = 0; j < 10; j++) if( judgeCoordInFrame(enemy[i], bullet[j]) ) { score += 5; drawThisEnemyToNull( enemy[i] ); COORD a={1, 1}; COORD b={45, 3}; enemy[i].position[0] = random(a, b); enemy[i].position[1].X = enemy[i].position[0].X + 3; enemy[i].position[1].Y = enemy[i].position[0].Y + 2; drawThisBulletToNull( bullet[j] ); bullet[j].Y = 30; } }

          void Game::Shoot() { for(int i=0; i<10; i++) if(bullet[i].Y == 30) { bullet[i].X = position[5].X; bullet[i].Y = position[5].Y-1; break; } }

          void Game::printScore() { if(score == 120 && flag_rank == 0) { rank -= 3; flag_rank = 1; }

          else if( score == 360 && flag_rank == 1)
          {
              rank -= 5;
              flag_rank = 2;
          }
          else if( score == 480 && flag_rank == 2)
          {
              rank -= 5;
              flag_rank = 3;
          }
          int x=rank/5;
          SetPos(60, 6);
          cout<<score;
          
          if( rank!=rankf )
          {
              SetPos(60, 7);
              if(x==6)
          	   title="fw" ;
              else if( x == 5)
                  title="³õ¼¶·ÉÐÐÔ±";
              else if( x == 4)
                  title="Öм¶·ÉÐÐÔ±";
              else if( x == 3)
                  title="¸ß¼¶·ÉÐÐÔ±";
              else if( x == 2 )
                  title="ÉмҷÉÐÐÔ±";
              cout<<title;
          }
          rankf = rank;
          

          }

          void Game::Playing() { //HANDLE MFUN; //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);

          drawEnemy();
          drawPlane();
          
          int flag_bullet = 0;
          int flag_enemy = 0;
          
          while(1)
          {
              Sleep(8);
              if(_kbhit())
              {
                  char x = _getch();
                  if ('a' == x || 's' == x || 'd' == x || 'w' == x)
                  {
                      drawPlaneToNull();
                      planeMove(x);
                      drawPlane();
                      judgePlane();
                  }            
                  else if ('p' == x)
                      Pause();
                  else if( 'k' == x)
                      Shoot();
                  else if( 'e' == x)
                  {
                      //CloseHandle(MFUN);
                      GameOver();
                      break;
                  }
                      
              }
              /* ´¦Àí×Óµ¯ */
              if( 0 == flag_bullet )
              {
                  bulletMove();
                  drawBulletToNull();
                  drawBullet();
                  judgeEnemy();
              }            
              flag_bullet++;
              if( 5 == flag_bullet )
                  flag_bullet = 0;
          
              /* ´¦ÀíµÐÈË */
              if( 0 == flag_enemy )
              {
                  drawEnemyToNull();
                  enemyMove();            
                  drawEnemy();
                  judgePlane();
              }
              flag_enemy++;
              if( flag_enemy >= rank )
                  flag_enemy = 0;
          
              /* Êä³öµÃ·Ö */
              printScore();
          }
          

          }

          void Game::GameOver() { system("cls"); COORD p1={28,9}; COORD p2={53,15}; drawFrame(p1, p2, '=', '|'); SetPos(36,12); string str="Game Over!"; for(int i=0; i<str.size(); i++) { Sleep(80); cout<<str[i]; } Sleep(1000); system("cls"); drawFrame(p1, p2, '=', '|'); SetPos(31, 11); cout<<"»÷ÂäµÐ»ú£º"<<score/5<<" ¼Ü"; SetPos(31, 12); cout<<"µÃ¡¡¡¡·Ö£º"<<score; SetPos(31, 13); cout<<"»ñµÃ³ÆºÅ£º"<<title; SetPos(30, 16); Sleep(1000); cout<<"¼ÌÐø£¿ ÊÇ£¨y£©| ·ñ£¨n£©ÖÆ×÷£º×îÅ£µÄLJF"; as: char x=_getch(); if (x == 'n') exit(0); else if (x == 'y') { system("cls"); Game game; int a = drawMenu(); if(a == 2) game.rank = 20; system("cls"); drawPlaying(); game.Playing(); } else goto as; }

          /================== the main function ==================/ int main() { //ÓÎÏ·×¼±¸ srand((int)time(0)); //Ëæ»úÖÖ×Ó HideCursor(); //Òþ²Ø¹â±ê

          Game game;
          int a = drawMenu();
          if(a == 2)
              game.rank = 20;
          system("cls");
          drawPlaying();
          game.Playing();
          

          }

      • 1